Terça-feira, 31 de Julho de 2012
Paulo Henriques assume amanhã o cargo de diretor do Museu Nacional de Arte Contemporânea (Museu do Chiado). Sucede a Helena Barranha, que ocupou o cargo nos últimos três anos, a qual pretende seguir a vida académica. Na sua carreira, Paulo Henriques já foi diretor do Museu Malhoa e do Museu Nacional de Arte Antiga (MNAA), aqui sucedendo a Dalila Rodrigues (notícia a partir do jornal Público).
Paulo Henriques assume amanhã o cargo de diretor do Museu Nacional de Arte Contemporânea (Museu do Chiado). Sucede a Helena Barranha, que ocupou o cargo nos últimos três anos, a qual pretende seguir a vida académica. Na sua carreira, Paulo Henriques já foi diretor do Museu Malhoa e do Museu Nacional de Arte Antiga (MNAA), aqui sucedendo a Dalila Rodrigues (notícia a partir do jornal Público).
Paulo Henriques assume amanhã o cargo de diretor do Museu Nacional de Arte Contemporânea (Museu do Chiado). Sucede a Helena Barranha, que ocupou o cargo nos últimos três anos, a qual pretende seguir a vida académica. Na sua carreira, Paulo Henriques já foi diretor do Museu Malhoa e do Museu Nacional de Arte Antiga (MNAA), aqui sucedendo a Dalila Rodrigues (notícia a partir do jornal Público).
Paulo Henriques assume amanhã o cargo de diretor do Museu Nacional de Arte Contemporânea (Museu do Chiado). Sucede a Helena Barranha, que ocupou o cargo nos últimos três anos, a qual pretende seguir a vida académica. Na sua carreira, Paulo Henriques já foi diretor do Museu Malhoa e do Museu Nacional de Arte Antiga (MNAA), aqui sucedendo a Dalila Rodrigues (notícia a partir do jornal Público).
Domingo, 29 de Julho de 2012
"EUscreen is pleased to announce its second status report Online Access to Audiovisual Heritage. In three chapters, the report gives an overview of technological developments bearing an influence on publishing and making accessible historical footage. The report discusses online heritage practices within Europe and beyond. In a field that faces constant renewal, overhaul and additional challenges, the report means to take stock of the status of the online audiovisual heritage field. This allows the EUscreen project to measure our own strategies and technological development and allows the participating archives, broadcasters and the broader GLAM community to come up with solutions for providing access that cater to users’ needs and environments. The status report is divided into three chapters, each focusing on a different aspect of online access. Through this structure, we successively discuss three main trends regarding access, namely: 1) use and reuse today, 2) trends towards a cultural commons and 3) fundamental research in the area of audiovisual content. The first chapter gives an overview of major developments, including access provision and use of content by the creative industries. In the second chapter we explore the topic of (sustainable) reuse of audiovisual sources as a cultural and explorative practice leading towards more open and participatory archives. Finally, the third chapter discusses European research topics that are currently ongoing in areas connected to audiovisual heritage". Download the Second EUscreen Status Report [PDF]
here.
"EUscreen is pleased to announce its second status report Online Access to Audiovisual Heritage. In three chapters, the report gives an overview of technological developments bearing an influence on publishing and making accessible historical footage. The report discusses online heritage practices within Europe and beyond. In a field that faces constant renewal, overhaul and additional challenges, the report means to take stock of the status of the online audiovisual heritage field. This allows the EUscreen project to measure our own strategies and technological development and allows the participating archives, broadcasters and the broader GLAM community to come up with solutions for providing access that cater to users’ needs and environments. The status report is divided into three chapters, each focusing on a different aspect of online access. Through this structure, we successively discuss three main trends regarding access, namely: 1) use and reuse today, 2) trends towards a cultural commons and 3) fundamental research in the area of audiovisual content. The first chapter gives an overview of major developments, including access provision and use of content by the creative industries. In the second chapter we explore the topic of (sustainable) reuse of audiovisual sources as a cultural and explorative practice leading towards more open and participatory archives. Finally, the third chapter discusses European research topics that are currently ongoing in areas connected to audiovisual heritage". Download the Second EUscreen Status Report [PDF]
here.
"EUscreen is pleased to announce its second status report Online Access to Audiovisual Heritage. In three chapters, the report gives an overview of technological developments bearing an influence on publishing and making accessible historical footage. The report discusses online heritage practices within Europe and beyond. In a field that faces constant renewal, overhaul and additional challenges, the report means to take stock of the status of the online audiovisual heritage field. This allows the EUscreen project to measure our own strategies and technological development and allows the participating archives, broadcasters and the broader GLAM community to come up with solutions for providing access that cater to users’ needs and environments. The status report is divided into three chapters, each focusing on a different aspect of online access. Through this structure, we successively discuss three main trends regarding access, namely: 1) use and reuse today, 2) trends towards a cultural commons and 3) fundamental research in the area of audiovisual content. The first chapter gives an overview of major developments, including access provision and use of content by the creative industries. In the second chapter we explore the topic of (sustainable) reuse of audiovisual sources as a cultural and explorative practice leading towards more open and participatory archives. Finally, the third chapter discusses European research topics that are currently ongoing in areas connected to audiovisual heritage". Download the Second EUscreen Status Report [PDF]
here.
"EUscreen is pleased to announce its second status report Online Access to Audiovisual Heritage. In three chapters, the report gives an overview of technological developments bearing an influence on publishing and making accessible historical footage. The report discusses online heritage practices within Europe and beyond. In a field that faces constant renewal, overhaul and additional challenges, the report means to take stock of the status of the online audiovisual heritage field. This allows the EUscreen project to measure our own strategies and technological development and allows the participating archives, broadcasters and the broader GLAM community to come up with solutions for providing access that cater to users’ needs and environments. The status report is divided into three chapters, each focusing on a different aspect of online access. Through this structure, we successively discuss three main trends regarding access, namely: 1) use and reuse today, 2) trends towards a cultural commons and 3) fundamental research in the area of audiovisual content. The first chapter gives an overview of major developments, including access provision and use of content by the creative industries. In the second chapter we explore the topic of (sustainable) reuse of audiovisual sources as a cultural and explorative practice leading towards more open and participatory archives. Finally, the third chapter discusses European research topics that are currently ongoing in areas connected to audiovisual heritage". Download the Second EUscreen Status Report [PDF]
here.
5th Annual Conference in Science and Art of Videogames “Game, Play, and Society” 13, 14 and 15 December, Catholic University of Portugal - Lisbon. Videogames 2012 - Annual Conference in Science and Art of Videogames will be organized by the research line
Media, Technology, Contexts of the Research Center for Communication and Culture (CECC), at the Faculty of Human Sciences of the Catholic University of Portugal, and the Portuguese Society of Videogame Sciences (SPCV). The SPCV conferences take place annually and have come to constitute significant venues to promote research as well as debate and foster the videogames industry. The conference hosts researchers and professionals in this area, and aims at promoting the dissemination of work in the field and facilitating exchanging experience between the academic community and the industry. This 5th conference seeks to assert itself as a multidisciplinary event, looking for contributions from several scientific areas including art, game design and narrative, computational aspects, as well as videogames theoretical and critical analysis regarding practices and applications that encompass the market and the industry. Original and high quality submissions are expected, from both the academic community and the gaming industry. New deadline (full papers, short papers and demos): 1st September 2012. Further information available at the conference website:
https://sites.google.com/site/videojogos2012. All suggestions and comments are welcome. Please contact the Organizing Committee through the e-mail:
videojogos2012@gmail.com.
5th Annual Conference in Science and Art of Videogames “Game, Play, and Society” 13, 14 and 15 December, Catholic University of Portugal - Lisbon. Videogames 2012 - Annual Conference in Science and Art of Videogames will be organized by the research line
Media, Technology, Contexts of the Research Center for Communication and Culture (CECC), at the Faculty of Human Sciences of the Catholic University of Portugal, and the Portuguese Society of Videogame Sciences (SPCV). The SPCV conferences take place annually and have come to constitute significant venues to promote research as well as debate and foster the videogames industry. The conference hosts researchers and professionals in this area, and aims at promoting the dissemination of work in the field and facilitating exchanging experience between the academic community and the industry. This 5th conference seeks to assert itself as a multidisciplinary event, looking for contributions from several scientific areas including art, game design and narrative, computational aspects, as well as videogames theoretical and critical analysis regarding practices and applications that encompass the market and the industry. Original and high quality submissions are expected, from both the academic community and the gaming industry. New deadline (full papers, short papers and demos): 1st September 2012. Further information available at the conference website:
https://sites.google.com/site/videojogos2012. All suggestions and comments are welcome. Please contact the Organizing Committee through the e-mail:
videojogos2012@gmail.com.